Wednesday, October 20, 2010

Hooper? Say What?

That's right--Hooper. Basically, Hooper is a sophisticated game of tag played in usually in the warmer months. Like most games, there are some rules and when I ran into Darryl, a childhood friend, he gave me the lowdown on how the game was played. This is his narrative.

"The game usually involved 10 or more participants; I've seen 20 at times. The more, the merrier! Two of those participants were needed to get the game started - one being the "spinner", the other the "chucker." There were sometimes loud and contentious (but brief) debates about who would get to be spinner or chucker. I cannot remember why these positions were held in such esteem. The participants would stand in a circle, legs slightly spread, with the shoes of each participant touching those next to him/her so there was an unbroken circle. Prior to gathering in a circle, a stick, usually a small tree branch was found and the bark picked off of one end to the be "point". Here's where the spinner's job started and the game got fun!

"Standing as one of the participants in the circle, the spinner would spin/toss the stick into the middle of the circle and the "point" would end up pointing either to someone's foot (a "shoe") or directly between their legs (a "through"). If a participant receive 2 "throughs" or 3 "shoes", they were considered "it". More about that in a sec...

"Depending on the number of players, the spinning part could take a bit of time, but this was fun too. Because of the randomness of the spin and the group's judgment as to whose shoe the stick might actually be pointing to, there was often cause for the spinner to get down on hands and knees and draw and invisible line in the grass from the stick to the shoe to accurately determine who had gotten a "shoe". And then there was keeping track of how many "shoes" and "throughs" everyone had. More spirited debates, more fun!

"Eventually after numerous spins, throughs, shoes, etc., someone would be deemed "it". At this point, the boundaries of the game were briefly re-iterated; the Community Center and the entire block around it were the boundaries. The was bounded by Sycamore Avenue, Willow Avenue, B-D Street and Graham Lane. Participants were not supposed to leave this block during the game. You could run, you could find a hiding place (Mrs. Manley's tree for me, when she did not see you), as long as you remained on the block.

"This is where the "chucker's" job came in. With all participants still in the area where the circle was formed (including the "it" person), the stick was handed to the "chucker" whose job it was to "chuck" the stick as far away as possible, giving all participants a head start to get away from the person who was "it". No one could run until that stick was tossed. Once tossed, all were free to run. When the "it" person retrieved the stick and broke it in half, the game was officially "on" and they were free to try and tag/capture other players. Fun facts" depending on who was "it", some chuckers through it amusing to feign throwing the stick and simply drop it in the midst of the group where the person who was "it" could grab it quickly and tag someone before the slower runners in the group dispersed. If you were a fast-running chucker, this was not an issue but to slower participants, this usually meant they were caught early.

"OK, so the game has started, kids are running and hiding all over the place. Once the person who was "it" tags someone, they are considered "it" also and their job is to assist in catching everyone else. The more people who were caught, the more difficult it became to remain untagged since that group outnumbered those uncaught. With the game spread out over the Center grounds and sometimes throughout the block, participants could not always tell who was "caught" and who was not. So your friend walking up to you with a smile might deceive you with "c'mon lets hide over here" then tag you when you got close. Once it got down to 2-3 people left uncaught, the "caught" folks would usually devise a way to the remaining players. Eventually, the group would determine who was left and there would be the winner!

"Other facts:
1. You did not want a Christopher to be "it", particularly Calvin. Extremely fast runner with endurance who would run you down because you would tire long before he did.

2. Some hiding places were good only once or twice. Mrs. Manley's tree was a good one until someone saw me climbing down after I'd won. In subsequent Hooper games, it became one of the 1st places people looked.

3. Mr. Berry's garage (when open) was a good spot!"

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